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read the book Nitsche, Michael. Video Game Spaces. Image, Play, and Structure in 3D Worlds (Cambridge, MA: MIT Press, 2008) [order here or at amazon]
upcoming Nitsche, Michael/ Drake, Matthew and Janet Murray. 'Bridging Media with the Help of Players' in: ICIDS 2009 ed. by I.A. Iurgel, N. Zgalo, P. Petta (Dec 9-11, 2009) (Heidelberg, GER: Springer, 2009), 269-279. Vandagriff, Jenifer and Michael Nitsche. ‘Women in Machinima’ in: Digital Creativity (special issue on Women in Games) (TBP) past 2009 Nitsche, Michael. 'Complete Horror in Fatal Frame' in: Horror Video Games: Essays on the Fusion of Fear and Play. ed. by Bernard Perron (Jefferson, NC: MacFarland & Company, 2009), 200-219. [order the book here or at amazon] Mazalek, Ali/ Chandrasekharan, Sanjay/ Nitsche, Michael/ Welsh, Tim/ Thomas, Geoff/ Sanka, Tandav/ Clifton, Paul. ‘Giving your self to the game: transferring a player’s own movements to avatars using tangible interfaces’ in: Proceedings of Sandbox SIGGRAPH 2009 ed. by Stephen N. Spencer (New Orleans 4-6 Aug 2009) (New York: ACM, 2009), 161-168. [332 KB] O'Neill, Brian/ Riedl, Mark O./ Nitsche, Michael 'Towards Intelligent Authoring Tools for Machinima Creation' in: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems (CHI ‘09) (Boston, MA: ACM, 2009) (April 4-9, Boston), 4639-4644. [628KB] Farley, Kathryn/ Nitsche, Michael/ Bolter, Jay/ Lang, Tobias and MacIntyre, Blair 'Augmenting Creative Realities: Second Life Performance Project' in: Leonardo, 42, 1, 2009 (Cambridge, MA: MIT Press), 96-97. [order the journal here] 2008 Nitsche, Michael 'Videogame e montage. Alcune considerazioni sul montaggio interattivo’ (‘Editing in Video Games') in: Intermedialità. Videogiochi, cinema, televisione, fumetti ed. by Matteo Bittanti (Milan, IT: Edizioni Unicopli, 2008), 83-107 [order the book here] Nitsche, Michael. 'Experiments in the Use of Game Technology for Pre-Visualization' in: Proceedings of Futureplay 2008 ed. by Bill Kapralos, Mike Katchabaw, and Jay Rajnovich (New York: ACM, 2008) (Nov 3-5, Toronto, CAN), 160-166 [705 KB] Nnadi, Ogechi/ Fischer, Ute/ Boyce, Michael/ Nitsche, Michael ‘Effect of Dynamic Camera Control on Spatial Reasoning in 3D Spaces’ in: Proceedings Sandbox Symposium ed. by Karen Schrier, Chris Swain, Michael Wagner, and David Schwartz (New York: ACM, 2008) (Los Angeles, Aug 10-12 2008), 157-163 [512 KB] Biggs, Michael/ Fischer, Ute/ Nitsche, Michael ‘Supporting Wayfinding through Patterns within Procedurally Generated Virtual Environments’ in: Proceedings Sandbox Symposium ed. by Karen Schrier, Chris Swain, Michael Wagner, and David Schwartz (New York: ACM, 2008) (Los Angeles, Aug 10-12 2008), 123-129 [1.2 MB] Marsh, Tim/ Nitsche, Michael/ Liu, Wei/ Chung, Peichi/ Bolter, Jay D./ Cheok, Adrian D. ’Film Informing Design for Contemplative Gameplay’ in: Proceedings Sandbox Symposium ed. by Karen Schrier, Chris Swain, Michael Wagner, and David Schwartz (New York: ACM, 2008) (Los Angeles, Aug 10-12 2008), 99-107 [372 KB] Nitsche, Michael 'Claiming Its Space: Machinima' in: Dichtung Digital: New Perspectives on Digital Literature: Criticism and Analysis ed. by Astrid Ensslin and Alice Bell. No 37 (February 2008) (online journal) [online] 2007 Ashmore, Calvin and Nitsche, Michael 'The Quest in a Generated World' in: Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association DiGRA '07 ed. by Akira Baba (Tokyo, JP September 24-28, 2007) (University of Tokyo, Tokyo, 2007), 503-510 [1.3 MB] Nitsche, Michael 'Mapping Time in Video Games' in: Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association DiGRA '07 ed. by Akira Baba (Tokyo, JP September 24-28, 2007) (University of Tokyo, Tokyo, 2007), 145-152 [1 MB] Nitsche, Michael 'Rattling Cages' column for DiGRA 'hardcore' series (July 2007) [online] Mazalek, Alexandra/ Nitsche, Michael 'Tangible Interfaces for Real-Time 3D Virtual Environments' in: Proceedings of the International Conference on Advances in Computer Entertainment Technology ACE 2007 (Salzburg, AU June 13-15, 2007) (New York: ACM Press, 2007), 155-162 [4.4 MB] Nitsche, Michael 'From Faerie Tale to Adventure Game' in: Playing the Universe, Games and Gaming in Science Fiction, ed. by Pawel Frelik and Dave Mead (Maria Curie-Sklodowska University Press, Lublin, 2007), 209-229 [order the book here or get the final draft here] 2006 Nitsche, Michael and Richens, Paul 'Telling Stories through Space: The Mindstage Project' in: Technologies for Interactive Digital Storytelling and Entertainment ed. by Stefan Goebel, Rainer Malkewitz, and Ido Iurgel (Berlin/ Heidelberg: Springer, 2006) TIDSE '06, Darmstadt, GER December 4-6, 2006, 61-71 [order the proceedings here] Nitsche, Michael/ Ashmore, Calvin/ Hankinson, Will/ Fitzpatrick, Rob/ Kelly, John and Margenau, Kurt, 'Designing Procedural Game Spaces: A Case Study' in: Proceedings of FuturePlay 2006 (London, Ontario October 10-12, 2006) (digital proceedings) [273 KB] Hunt, Devin/ Moore, Jamie/ West, Alex and Nitsche, Michael, 'Puppet Show: Intuitive Puppet Interfaces for Expressive Character Control' in: Medi@terra. Gaming Realities. A Challenge for Digital Culture ed. by Manthos Santorineos (Athens: Fournos Centre for the Digital Culture, 2006) Athens October 4-8, 2006, 159-167 [order the proceedings here] or read our unformatted version [383 KB] Murray, Janet/ Bogost, Ian/ Mateas, Michael and Nitsche, Michael, 'Game Design Education: Integrating Computation and Culture' in: IEEE Computer, vol. 39, no. 6 (June 2006), 43-52 [order the journal here] Nitsche, Michael/ Alderman, Jason/ Ashmore, Calvin/ Compton, Katherine and Shapiro, Matthias, 'The Many Worlds of Charbitat' in: Game Set and Match II ed. by Kas Oosterhuis, Lukas Feireiss (Rotterdam: episode publishers 2006) Delft March 29-31, 2006, 57-66 [order the book here] 2005 Nitsche, Michael, 'Focalization in 3D Video Games' in: Digital Proceedings of Future Play, Lansing, MI October 13-15, 2005 (digital proceedings) [128 KB] Fitzpatrick, Rob/ Walsh, Martin and Nitsche, Michael, 'Character Data Sets and Parameterized Morality' in: Proceedings of Aesthetics of Play, Bergen October 14-15, 2005 (digital proceedings) [90 KB] Nitsche, Michael, 'Film live: And Excursion into Machinima' in: Developing Interactive Narrative Content: sagas_sagasnet_reader, ed. by Brunhild Bushoff (Munich: High Text, 2005), 210-243 [order the book here or get the final draft here] Richens, Paul and Nitsche, Michael, 'Mindstage: Towards a Functional Virtual Architecture' in: Proceedings of the 11th International CAAD Futures Conference, ed. by Bob Martens and Andre Brown (Dordrecht: Springer, 2005) (Vienna 20-22 June 2005), 331-340 [803KB] Nitsche, Michael, 'Games, Montage, and the First Person Point of View' in: Changing Views: Worlds in Play. Selected Papers, ed. by Suzanne de Castell and Jennifer Jenson (Vancouver: DiGRA, 2005) (Vancouver June 16-20, 2005), 29-35 [39 KB] Nitsche, Michael and Richens, Paul, 'Combining linear content and spatial design for Mindstage' presented at: Media in Transition 4: The Work of Stories, Boston May 6-8, 2005 [abstract] Bogost, Ian/ Mateas, Michael/ Murray, Janet and Nitsche, Michael, 'Asking what is possible: The Georgia Tech Approach to Game Research and Education' in: The International Digital Media & Arts Association Journal, vol. 2, no. 1 (Spring 2005), 59-69 [download the journal here] 2004 Nitsche, Michael, 'Spatial Structuring, cinematic mediation, and evocative narrative elements in the design of RT 3D VE: The Common Tales project', Digital Creativity, 15 No 1 (March 2004), 53-58 [order the journal here] Nitsche, Michael and Thomas, Maureen, 'Play it again Sam: Film Performance, Virtual Environments and Game Engines', in New Visions in Performance: The Impact of Digital Technologies, ed. by Gavin Carver and Colin Beardon (Lisse: Swets & Zeitlinger, 2004), 121-139 [order the book here] 2003 Nitsche, Michael and Thomas, Maureen, 'Stories in Space: The Concept of the Story Map', in Proceedings of the Second Conference on Virtual Storytelling ICVS '03, ed. by Olivier Balet/ Gerard Subsol/ Patrice Torquet (Berlin et. al.: Springer Verlag, 2003), 85-94 [588 KB] Nitsche, Michael and Thomas, Maureen, 'Stepping Back: Players as Active Participators', in Proceedings of the First International Digital Games Research Conference: Level Up! '03 (Utrecht: Utrecht University/ DiGRA Digital Library, 2003) Digital Proceedings [351 KB] Mackenzie, Jonathan/ Baily, Gavin/ Nitsche, Michael, and Rashbass, Jem, 'Gaming Technologies for Anatomy Education', (unpublished conference presentation) 7th International Conference on Information Visualisation IV'03 16-18 July 2003, London [262 KB] Nitsche, Michael/ Roudavski, Stanislav/ Thomas, Maureen and Penz, François, 'Drama and Context in Real-Time Virtual Environments: Use of Pre-Scripted Events as a Part of an Interactive Spatial Mediation Framework', in Proceedings of the First International Conference on Technologies for Interactive Digital Storytelling and Entertainment TIDSE '03, ed. by Stefan Göbel et al. (Darmstadt: Fraunhofer IRB Verlag, 2003), 296-310 [649 KB] 2002 and older Nitsche, Michael/ Roudavski, Stanislav/ Penz, François and Thomas, Maureen, 'Narrative Expressive Space' in ACM SIGGROUP Bulletin, vol 23, no. 2 (August 2002), 10-13 [60 KB] Nitsche, Michael/ Roudavski, Stanislav/ Thomas, Maureen and Penz, François, 'Building Cuthbert Hall Virtual College as a Dramatically Engaging Environment', in Proceedings of the Participatory Design Conference PDC '02, ed. by Thomas Binder et al. (Palo Alto: CPSR, 2002), 386-390 [218 KB] Nitsche, Michael, 'Talespaces: Interactive Narrative Landscapes', SCROOPE Cambridge Architecture Journal, 12, (2000), 112-116 [81 KB] Nitsche, Michael, 'Werte- und Rollensysteme im TV-Spielfilm', in TV Movies: 'Made in Germany'. Struktur, Gesellschaftsbild, Kinder- und Jugendschutz', ed. by Hans J. Wulff (= Themen, Thesen, Theorien Bd 16) (Kiel: ULR Kiel, 2000), 71-116 [order the book] The Color of Fun as part of Glorianna Davenport's 'Fun: A Condition of Creative Research' in IEEE Multimedia 1998, Vol 5, 3, 10-15 [194 KB] all downloads in Acrobat .pdf file format download the reader here: digital and film Zanzarah PC computer game (co-screenplay); designed by Andreas Nitsche; developer Funatics, publisher THQ, GER 2002 [order the game] Once Upon a Space screenplay/direction/production (17min film, CUMIS), 2000 A Life in 3D screenplay/direction/production (7min film, CUMIS), 2000 Diagnosis development/co-author (23min film, DffB Berlin; director: Eduardo Condorcet), 2000 |
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