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Chapter 3. From Additive to Expressive Form
Beyond
"Multimedia"
The birth of cinema has long been assigned
to a single night: December 28, 1895. A group of Parisians, so the
legend goes, were gathered in a darkened basement room of the Grand
Cafe on the Boulevard des Capucines when suddenly the lifelike image
of a mighty locomotive began moving inexorably, astonishingly toward
them. There was a moment of paralyzed horror, and then the audience
ran screaming from the room, as if in fear of being crushed by an
actual train. This no doubt exaggerated account is based on an actual
event, the first public showing of a group of short films that included
Arrival of a Train at La Ciotat Station by the Lumiére brothers,
who (like Edison in America) had just invented a reliable form of
motion picture photography and projection. Film scholars have recently
questioned whether the novelty-seeking crowd really panicked at
all. Perhaps it was only later storytellers who imagined that the
first projected film image, the novelty attraction of 1895, could
have carried with it the tremendous emotional force of the many
thrilling films that followed after it. The legend of the Paris
cafe is satisfying to us now because it falsely conflates the arrival
of the representational technology with the arrival of the artistic
medium, as if the manufacturer of the camera alone gave us the movies.
As in the case of the printing press,
the invention of the camera led to a period of incunabula, of "cradle
films." In the first three decades of the twentieth century, filmmakers
collectively invented the medium by inventing all the major elements
of filmic storytelling, including the close-up, the chase scene,
and the standard feature length. The key to this development was
seizing on the unique physical properties of film: the way the camera
could be moved; the way the lens could open, close, and change focus;
the way the celluloid processed light; the way the strips of film
could be cut up and reassembled. By aggressively exploring and exploiting
these physical properties, filmmakers changed a mere recording technology
into an expressive medium.
Narrative films were originally called
photoplays and were at first thought of as a merely additive art
form (photography plus theater) created by pointing a static camera
at a stagelike set. Photoplays gave way to movies when filmmakers
learned, for example, to create suspense by cutting between two
separate actions (the child in the burning building and the firemen
coming to the rescue); to create character and mood by visual means
(the menacing villain backlit and seen from a low angle); to use
a "montage" of discontinuous shots to establish a larger action
(the impending massacre visible in a line of marching soldiers,
an old man's frightened face, a baby carriage tottering on the brink
of a stone stairway). After thirty years of energetic invention,
films captured the world with such persuasive power and told such
coherent and compelling stories that some critics passionately opposed
the addition of sound and color as superfluous distractions.
Now, one hundred years after the arrival
of the motion picture camera, we have the arrival of the modern
computer, capable of hooking up to a global internet, of processing
text, images, sound, and moving pictures, and of controlling a laptop
display or a hundred-foot screen. Can we imagine the future of electronic
narrative any more easily than Gutenberg's contemporaries could
have imagined War and Peace or than the Parisian novelty
seekers of 1895 could have imagined High Noon?
One of the lessons we can learn from the
history of film is that additive formulations like "photo-play"
or the contemporary catchall "multimedia" are a sign that the medium
is in an early stage of development and is still depending on formats
derived from earlier technologies instead of exploiting its own
expressive power. Today the derivative mind-set is apparent in the
conception of cyberspace as a place to view "pages" of print or
"clips" of moving video and of CD-ROMs as offering "extended books."
The equivalent of the filmed play of the early 1900s is the multimedia
scrapbook (on CD-ROM or as a "site" on the World Wide Web), which
takes advantage of the novelty of computer delivery without utilizing
its intrinsic properties.
For example, one early version of a Web
soap about a group of friends living in New York offers diary pages
of text spiced with sexually suggestive photos. The wordiness of
the journal keeps us constantly scrolling through the screens, impatient
for something to happen in the narrated story or for something to
do, like clicking on a link to get something new. There are, in
fact, clickable buttons in the journal, but instead of offering
new information they merely allow us to hear (after time delays
for downloading the sound clip and for installing the necessary
software to play the sound file if we do not already have it) actors
speaking exactly the same dialog printed on the screen. The audio
snippets are amusing novelties at best, and at worst they work like
so many small apologies for the limits of the printed text. Just
as the photographed plays of early filmmakers were less interesting
than live theater, this early Web soap continually reminds us of
how much less vivid it is than the romance novels and television
dramas it draws upon.
A more digitally sophisticated Web soap
would exploit the archiving functions of the computer by salting
each day's new episode with allusions (in the form of hot word links)
to exciting previous installments. Our clicking would then be motivated
not by curiosity about the media objects (show me a video clip)
but by curiosity about the plot (why does she say that about him?).
The computer presentation would thereby allow pleasures that are
unattainable in broad cast soaps. For example, we could follow a
single appealing subplot while ignoring the companion plots that
may drive us crazy, or we could come in at any time in the story
and review important past events in all their dramatic richness.
Instead of using audio redundantly to act out dialogue in a diary
entry, a sophisticated Web soap might provide the audio as an integral
part of the plotline -- perhaps as the wiretap of a murder threat
or a political negotiation or as a phone message that carries information
of hidden romantic Iiasons.
Some Web stories are already using such
techniques, and no doubt all of them will in time. Their adoption
is part of the inevitable process of moving away from the formats
of older media and toward new conventions in order to satisfy the
desires aroused by the digital environment. We are now engaged in
thousands of such discoveries in all the subgenres of electronic
narrative, the result of which will be the development of narrative
pleasures intrinsic to cyberspace itself. Therefore, if we want
to see beyond the current horizon of scrapbook multimedia, it is
important first to identify the essential properties of digital
environments, that is, the qualities comparable to the variability
of the lens, the movability of the camera, and the editability of
film, that will determine the distinctive power and form of a mature
electronic narrative art.
Copyright
©1997 by Janet
Horowitz Murray
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