Game Design as a Cultural Practice / Fall 2004

 

requirements | schedule | texts

 

Graduate students are responsible for all required readings

Undergraduates are responsible for Salen&Zimmerman and Sutton-Smith and for any 5 of additional readings.

All students are responsible for playing and analyzing the assigned games (or approved substitutions of alternate games or novels/films about games)

Main Required Texts:

Katie Salen & Eric Zimmerman, The Rules of Play: Game Design Fundamentals. MIT Press (2004)

Brian Sutton-Smith, The Ambiguity of Play Cambridge MA: Harvard UP (2001)

 

Additional Required Reading : on electronic and physical reserve

 

Roland Barthes, "Wrestling," in Mythologies (originally published 1957)

G.Loftus & E. Loftus, Chapter 2 "Why Computer Games are Fun," The Mind at Play. NY: Basic Book, 1983

Sherry Turkle, "Video Games and Computer Holding Power" Chapter 2 in The Second Self Simon and Shuster 1984 p. 64-Sherry Turkle "The Games People Play: Simulation and its Discontents" in Life on the Screen, pp 66-73

 

Additional Required Reading: on physical reserve

 

Roger Caillois, Man, Play, and Games, trans. Meyer Barash, University of Illiniois Press, 1961 (orig.1958) 1-3, 8

David Partlett, The Oxford History of Board Games, Oxford U P, 1999, Chapters 1,2,7

Richard Rouse III, Game Design: Theory and Practice.  Plano, TX: Wordware 2001, chapters 4,7,8,20,22

 

Additional Required Reading: on the web

 

Rick Adams, "The Origins of Adventure" (undated) available at http://www.rickadams.org/adventure/a_history.html

 

Tim Anderson,"History of Zork" part 1 and 2, originally in  New Zork Times  (1985) at http://www.csd.uwo.ca/Infocom/Articles/NZT/zorkhist.html

 

Apollodorus , The Riddle of the Sphinx, as recounted in Apollodorus, Library  3.5.8 (2nd century B.C.) http://www.perseus.tufts.edu/cgi-bin/ptext?lookup=Apollod.+3.5.8

 

Brothers Grimm, "Rumplestiltskin"  in,  Jacob and Wilhelm Grimm, Grimm’s Fairy Tales, orginally published 1812,  English version from Project Guttenberg  available at ftp://ibiblio.org/pub/docs/books/gutenberg/etext01/grimm10.txt

 

Ted Friedman, "The Semiotics of Sim City," First Monday, vol. 4 issue 4, April 1999 available here: http://www.firstmonday.dk/issues/issue4_4/friedman/

 

Martin Gardner, "The Fantastic Combinations of John Horton Conway's New Solitaire Game 'Life'," Scientific American (1970): 120-23. Available here: http://ddi.cs.uni-potsdam.de/HyFISCH/Produzieren/lis_projekt/proj_gamelife/ConwayScientificAmerican.htm

 

Jeffrey Goldstein,: "Effects of Electronic Games on Children" (testimony to senatecommittee  March 2000) available at  http://www.senate.gov/~commerce/hearings/0321gol.pdf

 

J. M. Graetz, "The Origin of Spacewar!," Creative Computing (1981). Available at  http://www.wheels.org/spacewar/creative/SpacewarOrigin.html 

 

Homer, Odyssey Book IX (Cyclops Episode) available from the Perseus Project   at : http://www.perseus.tufts.edu/cgi-bin/ptext?lookup=Hom.+Od.+9.82

 

Henry Jenkins, Complete Freedom of Movement: Video Games as Gendered Play Spaces.  In Justine Cassell  and Henry Jenkins, From Barbie to Mortal Combat  Cambridge MA: MIT UP (1998) available on line at:

http://web.mit.edu/21fms/www/faculty/henry3/pub/complete.html

 

P. David Lebling, Marc S. Blank, and Timothy A. Anderson, "Zork: A Computerized Fantasy Simulation Game," IEEE Computer 12 (April 1979): 51-59. Available at http://www.csd.uwo.ca/Infocom/Articles/ieee.html.

 

Moira Muldoon, "The father of Mario and Zelda,"Salon Magazine, December 02, 1998, interview with Shigeru Miyamoto, available at  http://www.salon.com/21st/feature/1998/12/02feature.html

 

Paul Starr, "Seductions of Sim: Policy as a Simulation Game," The American Prospect 17 (Spring 1994) 19-29  http://www.prospect.org/print/V5/17/starr-p.html

 

Recommended Books on Library Reserve 

 

Roger Caillois, Man, Play, and Games, translated by Meyer Barash, University of Illiniois Press,  1961 (orig. 1958)

 

Orson Scott Card, Ender's Game (1985)

 

Orson Scott Card, Ender 's Shadow (1999)

 

Justine Cassell  and Henry Jenkins, From Barbie to Mortal Combat  Cambridge MA: MIT UP (1998)

 

Tracy Fullerton, Christopher Swain, and Steven Hoffman, Game Design Workshop: Designing, Prototyping, and Playtesting Games CMP Books (2004)

 

Johann Huizinga, Homo Ludens: a study of the play element in culture  (orig. 1950)

 

Nick Montfort, Twisty Little Passages: An Approach to Interactive Fiction. MIT Press (2003)

 

Janet H. Murray, Hamlet on the Holodeck,  NY:Free Press, 1997.(Chapters 5-8)

 

Noah Wardrip-Fruin and Pat Harrington, First Person. MIT Press 2004

 

Mark J. P. Wolf and Bernard Perron. Video Game Theory. Routledge 2003

 

Additional Recommended Web readings

 

 

James Dunnigon, The Complete Wargames Handbook, online version of  2nd edition (1997), available on line at http://www.hyw.com/Books/WargamesHandbook/Contents.htmEspecially  Chapter 6 Computer Wargames http://www.hyw.com/Books/WargamesHandbook/6-comput.htm and Chapter 7 Designing Computer  http///www.hyw.com/Books/WargamesHandbook/7-design.htm

 

Tim Lenoir, "All But War Is Simulation: The Military Entertainment Complex," Configurations, Fall 2000 and available at:

http://www.stanford.edu/dept/HPS/TimLenoir/MilitaryEntertainmentComplex.htm

 

Required Games (On web or available in Skiles Experimental Game Lab)

 

Steve (Slug) Russel  SPACEWAR! (1962)

http://agents.www.media.mit.edu/groups/el/projects/spacewar

This is a simulator of the very first videogame, produced in 1962 at MIT on early timesharing machine with CRT teletype display (PDP-1 from DEC)

 

Moru Iwatani, PacMan  (1980)

 

Alexey Pajitnov, Tetris  (1985)

 

Ed Long with Donna Baily. Centripede (1981)

 

Solitaire (choose your poison!)

 

Willie Crowther and Don Woods Adventure (1975): online at

Colossal Cave Adventure: http://www.rickadams.org/adventure (Crowther and Woods)

 

Timothy A. Anderson, Marc S. Blank, Bruce Daniels, and P. David Lebling, Zork  (text adventure game, 1977) available at http://www.csd.uwo.ca/Infocom/

 

John Conway’s Game of Life (various implements on line )

 

Shigaru Miyamoto, Super Mario Brothers, Nintendo (1986)

 

Ed Boon, John Tobias, Mortal Kombat  Acclaim (1993)

 

Rockstar Games, Grand Theft  Auto  (2001)

 

John Romero, John Carmack, Doom. Id Software (1994)

 

Warren Spector (lead designer), Deus Ex , Ion Storm (2000)

 

Verant (SONY), Everquest   (2000) (optional)

 

Sid Meier, Civilization  original version, Maxis Software (1991)

 

Will Wright, SimCity  original version, Maxis Software (1989)

 

Will Wright, The Sims, Maxis Software  (2001)

 

Recommended games reference sites

 

http://www.game-research.com/ Game Research Site, maintained by Simon Egenfeldt-Nielsen and Jonas Heide Smith

 

http://www.digra.org Digital Games Research Association

 

http://www.game-culture.com/ Game Culture: collects academic and significant journalistic writing on games as part of popular culture, maintained by Sue Morris

 

http://www.ludology.org/ Gonzalo Frasca's weblog and portal site to games studies and game conferences

 

http://www.gamestudies.org/ Academic journal,edited by Espen Arseth

 

Chris Crawford, "The Art of Computer Game Design." (1982). Available here: http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html or in PDF here: http://www.erasmatazz.com/free/AoCGD.pdf

  

Other Recommended Books

 

Brenda Laurel Computers as Theater

Espen Arseth  Ergodic Literature

Steven Kent The Ultimate History of Video Games

J.C. Herz  Joystick Nation

D.W. Winnicott, Playing and Reality. New York: Routledge, 1971

Marc Bekoff and John Byers, Animal Play

Clifford Geertz The Interpretation of Cultures