Game Design as a Cultural Practice / Fall 2004
requirements | schedule revised | texts | co-web
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W |
Date |
Topic |
Play/View |
Read |
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1 |
8/19 |
Intro |
Watch the Olympics |
Rumplestiltskin (~1815) Apollodorus, Riddle of the Sphinx, Homer, Odyssey, Cyclops episode |
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2 |
8/26 |
Taxonomies of Play and Games Board Games and Dice Games
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Board Game of your choice Solitaire or other fate-based game Senet, ancient Egyptian board game |
AMBIG, ch 1, 4 ; RULES 3-10 Partlett, ch 1-2 (reserve) Rouse, ch 1, 7 (reserve) Callois, ch 1-3, 8 (reserve)
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3 |
9/2 |
Arcade Games: Mastery and Addiction
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SpaceWar! (readme), Tetris, PacMan, Centipede, Arcade classics or similar at Shockwave action games), Yahoo games or current student center selection |
AMBIG, ch 2,3 (kids, animals) Graetz, "The Origin of Spacewar!" Rouse, ch 4,8(Centipede, Tetris) Partlett, chapter 10 [re: Tetris] Loftus&Loftus, Ch 2 (why fun) Turkle Ch 2 (holding power) |
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4 |
9/9 |
Adventure Mazes and Riddles
Preliminary Topic Due |
Crowther and Woods: Adventure downloads (or in EGL)
Lebling, Blank, Anderson, Zork |
RULES, ch 11-13 (rule systems); Rick Adams, The Origins of Adventure (undated) Anderson's 3 part History of Zork (1985) Lebling, Blank, Anderson, Zork (1979) Montfort, Twisty Little Passages (selections)
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5 |
9/16
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Quests
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Super Mario Brothers (in EGL) |
RULES ch 13-21 (rule systems) Jenkins, Complete Freedom of Movement: Video Games as Gendered Play Spaces Interview with Shigeru Miyamoto in Salon Murray HoH, ch 5 (reserve) |
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6 |
9/23 |
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hurricane catch up week |
hurricane catch up week |
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7 |
9/30
|
Contests and Gore / Affiliation and Identity
TOPIC w/ bibliog. Due! |
Mortal Kombat (in EGL) (omit Everquest assignment) |
AMBIG, ch 5 (Power), RULES 22-28 Barthes, Wrestling article (on reserve) AMBIG, ch 6-7 (Identity)
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8 |
10/7 |
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Lab week |
Continue weekly postings |
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9 |
10/14 |
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Lab week |
Continue weekly postings |
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10 |
10/21
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Anti social Game Patterns
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Grand Theft Auto OR Doom or similar shooter OR Deus Ex or similar shooter/adventure |
AMBIG, ch 8, 9 Goldstein, Senate Testimony Articles on www.game-culture.com Ender 's Game (optional) Ender 'Shadow (optional)
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11 |
10/28
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Games as Interactive Systems |
John Conway's Game of Life, (cellular automata)
Sid Meier, Civilization |
AMBIG chapters 10-12, Rouse, chapter 2 |
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12 |
11/4 |
PRELIMINARY PROJECT PRESENTATIONS |
Use ppts or web pages to summarize Survey research Focus design decisions |
Be prepared for in-class critique Hand in report on web |
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13 |
11/11
|
Simulations and Society Simulation and Culture
(plus extra class at 11 am: Henry Jenkins on games) |
Will Wright, Sim City
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Ted Friedman, The Semiotics of Sim City Turkle, Life on the Screen, pp. (66-73) (reserve) Starr, Seductions of Sim Rouse, chapters 20, 22 Interview with W.Wright |
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14 |
11/18 |
Simulation and Makebelieve: Can Play bring change? |
The Sims |
AMBIG chapter 12 RULES ch 29-33 |
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15 |
11/25
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THANKSGIVING (no class) |
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16 |
12/2
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FINAL PROJECT PRESENTATIONS |
Individual Full Seminar Reports PPTs and posters |
Final hard copy due no later than 5pm Monday 12/6 |
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Demo Day December 8th |
Posters and game demos of successful projects and papers (optional) |