| Game Design
as a Cultural Practice / Fall 2002 |
|
| Dr.
Janet H. Murray LCC 4400
/ LCC 6215 Tuesdays
3-6 Skiles 349 |
|
| requirements | schedule |texts |
Brian Sutton-Smith, The Ambiguity of Play Cambridge MA: Harvard UP (2001)
Roger Caillois, Man, Play, and Games, translated by Meyer Barash, University of Illiniois Press, 1961 (originally published 1958)
Orson
Scott Card, Ender's Game (1985)
Justine
Cassell and Henry Jenkins, From
Barbie to Mortal Combat Cambridge MA: MIT UP (1998)
G.Loftus & E. Loftus, Chapter 2 "Why Computer Games are Fun," The Mind at Play. NY: Basic Book, 1983
Janet
H. Murray, Hamlet on the Holodeck, NY:Free
Press, 1997.(Chapters 5-8)
David Partlett, The Oxford History of Board Games, Oxford U P, 1999
Richard
Rouse III, Game Design: Theory and Practice. Plano, TX: Wordware 2001, chapters 4,7,8,20,22
Sherry
Turkle, "Video Games and Computer Holding Power"
Chapter 2 in The Second Self Simon and Shuster
1984 p. 64-92
Sherry
Turkle "The Games People Play: Simulation and its Discontents" in
Life on the Screen, pp 66-73
Steve
(Slug) Russel SPACEWAR! (1962)
http://agents.www.media.mit.edu/groups/el/projects/spacewar
This is a simulator of the very first videogame, produced in 1962 at MIT on early timesharing machine with CRT teletype display (PDP-1 from DEC)
Moru Iwatani, PacMan (1980)
Alexey Pajitnov, Tetris (1985)
Ed Long with Donna Baily. Centripede (1981)
Solitaire (choose your poison!)
Willie Crowther and Don Woods Adventure (1975): online at
http://interactfiction.about.com/games/interactfiction/library/zplet/okadvent.htm
Timothy A. Anderson, Marc S. Blank, Bruce Daniels, and P. David Lebling, Zork (text adventure game, 1977) available at http://www.csd.uwo.ca/Infocom/
John Conway s Game of Life (various implements on line available at http://hensel.lifepatterns.net/
Shigaru Miyamoto, Super Mario Brothers, Nintendo (1986)
Ed Boon, John Tobias, Mortal Kombat Acclaim (1993)
Rockstar Games, Grand Theft Auto (2001)
John Romero, John Carmack, Doom. Id Software (1994)
Warren Spector (lead designer), Deus Ex , Ion Storm (2000)
Verant (SONY), Everquest (2000)
Sid Meier, Civilization original version, Maxis Software (1991)
Will Wright, SimCity original version, Maxis Software (1989)
Will Wright, The Sims, Maxis Software (2001)
Stephen Zaillian (dir), Searching for Bobby Fischer (1993)
Penny Marshall (dir), A League of Their Own (1992)
Ridley Scott (dir), Gladiator (2000)
Rick
Adams, "The Origins of Adventure"
(undated) available at http://www.rickadams.org/adventure/a_history.html
Tim Anderson,"History of Zork" part 1 and 2, originally in New Zork Times (1985) available at http://www.csd.uwo.ca/Infocom/Articles/NZT/zorkhist.html
Apollodorus , The Riddle of the Sphinx, as recounted in Apollodorus, Library 3.5.8 (2nd century B.C.) http://www.perseus.tufts.edu/cgi-bin/ptext?lookup=Apollod.+3.5.8
Brothers Grimm, "Rumplestiltskin" in, Jacob and Wilhelm Grimm, Grimm s Fairy Tales, orginally published 1812, English version from Project Guttenberg available at ftp://ibiblio.org/pub/docs/books/gutenberg/etext01/grimm10.txt
James Dunnigon, The Complete Wargames Handbook, online version of 2nd edition (1997), available on line at http://www.hyw.com/Books/WargamesHandbook/Contents.htmEspecially Chapter 6 Computer Wargames http://www.hyw.com/Books/WargamesHandbook/6-comput.htm and Chapter 7 Designing Computer file:///Games http///www.hyw.com/Books/WargamesHandbook/7-design.htm
Ted Friedman, "The Semiotics of Sim City," First Monday, vol. 4 issue 4, April 1999 available here: http://www.firstmonday.dk/issues/issue4_4/friedman/
Martin
Gardner, "The Fantastic Combinations of John Horton Conway's New Solitaire
Game 'Life'," Scientific American (1970): 120-23. Available here:
http://ddi.cs.uni-potsdam.de/HyFISCH/Produzieren/lis_projekt/proj_gamelife/ConwayScientificAmerican.htm
Jeffrey
Goldstein,: "Effects of Electronic Games on Children" (testimony
to senatecommittee March 2000) available at http://www.senate.gov/~commerce/hearings/0321gol.pdf
J.
M. Graetz, "The Origin of Spacewar!," Creative Computing (1981).
Available here: http://www.enteract.com/~enf/lore/spacewar/spacewar.html.
Homer,
Odyssey Book IX (Cyclops Episode)
available from the Perseus Project
at : http://www.perseus.tufts.edu/cgi-bin/ptext?lookup=Hom.+Od.+9.82
Henry Jenkins, Complete Freedom of Movement: Video Games as Gendered Play Spaces. In Justine Cassell and Henry Jenkins, From Barbie to Mortal Combat Cambridge MA: MIT UP (1998) available on line at:
http://web.mit.edu/21fms/www/faculty/henry3/pub/complete.html
P.
David Lebling, Marc S. Blank, and Timothy A. Anderson, "Zork: A Computerized
Fantasy Simulation Game," IEEE Computer 12 (April 1979): 51-59.
Available here: http://mud.co.uk/richard/zork.html
or here: http://www.csd.uwo.ca/Infocom/Articles/ieee.html.
Tim
Lenoir, "All But War Is Simulation: The Military Entertainment Complex,"
Configurations, Fall 2000 and available at:
http://www.stanford.edu/dept/HPS/TimLenoir/MilitaryEntertainmentComplex.htm
Moira Muldoon, "The father of Mario and Zelda,"Salon Magazine, December 02, 1998, interview with Shigeru Miyamoto, available at http://www.salon.com/21st/feature/1998/12/02feature.html
Paul
Starr, "Seductions of Sim: Policy as a Simulation Game," The
American Prospect 17 (Spring 1994) 19-29 http://www.prospect.org/print/V5/17/starr-p.html
James
Dunnigon, The Complete Wargames Handbook, online version of
2nd edition (1997), available on line at http://www.hyw.com/Books/WargamesHandbook/Contents.htmEspecially Chapter 6 Computer Wargames http://www.hyw.com/Books/WargamesHandbook/6-comput.htm
and Chapter 7 Designing Computer file:///Games
http///www.hyw.com/Books/WargamesHandbook/7-design.htm
Additional
Web readings
Chris Crawford, "The Art of Computer Game Design." (1982).
Available here: http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html or in PDF
here: http://www.erasmatazz.com/free/AoCGD.pdf
James Dunnigon, The Complete Wargames Handbook, online version of 2nd edition (1997), available on line at http://www.hyw.com/Books/WargamesHandbook/Contents.htmEspecially Chapter 6 Computer Wargames http://www.hyw.com/Books/WargamesHandbook/6-comput.htm and Chapter 7 Designing Computer file:///Games http///www.hyw.com/Books/WargamesHandbook/7-design.htm
http://www.game-research.com/ Game Research Site, maintained by Simon Egenfeldt-Nielsen
and Jonas Heide Smith
tp://www.game-culture.com/ Game Culture: collects academic and significant journalistic
writing on games as part of popular culture, maintained by Sue Morris
http://www.ludology.org/ Gonzalo Frasca's weblog and portal site to games studies
and game conferences
http://www.gamesstudies.org/ Academic
journal,edited by Espen Arseth
Chris Crawford, "The Art of Computer Game Design." (1982). Available here: http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html or in PDF here: http://www.erasmatazz.com/free/AoCGD.pdf
Films
Phil Alden Robinson (dir,) Field of Dreams (1989)
John Avildson (dir) Rocky (1976)
Martin Ritt (dir), The Great White Hope (1970)
Books
Brenda
Laurel Computers as Theater
Espen
Arseth Ergodic Literature
Steven Kent The Ultimate History of Video Games
J.C.
Herz Joystick Nation
Johan
Huizinga Homo Ludens
D.W.
Winnicott, Playing and Reality. New York: Routledge, 1971
Marc
Bekoff and John Byers, Animal Play
Clifford
Geertz The Interpretation of Cultures