Game Design as a Cultural Practice / Fall 2002
Dr. Janet H. Murray  LCC 4400 / LCC 6215  Tuesdays  3-6  Skiles 349  
requirements | schedule |texts  

Required Text: 

Brian Sutton-Smith, The Ambiguity of Play   Cambridge MA: Harvard UP (2001)

 

Books on Reserve (Report Readings)

 

Roland Barthes, "Wrestling," in Mythologies (originally published 1957)

 

Roger Caillois, Man, Play, and Games,  translated by Meyer Barash, University of Illiniois Press,  1961 (originally published 1958)

 

Orson Scott Card, Ender's Game  (1985)

 

Orson Scott Card,  Ender 's Shadow (1999)

 

Justine Cassell  and Henry Jenkins, From Barbie to Mortal Combat  Cambridge MA: MIT UP (1998)

 

G.Loftus & E. Loftus, Chapter 2 "Why Computer Games are Fun," The Mind at Play. NY: Basic Book, 1983

 

Janet H. Murray, Hamlet on the Holodeck,  NY:Free Press, 1997.(Chapters 5-8)

 

David Partlett, The Oxford History of Board Games, Oxford U P, 1999

 

Richard Rouse III, Game Design: Theory and Practice.  Plano, TX: Wordware 2001, chapters 4,7,8,20,22

 

Sherry Turkle, "Video Games and Computer Holding Power" Chapter 2 in The Second Self Simon and Shuster 1984 p. 64-92

 

Sherry Turkle "The Games People Play: Simulation and its Discontents" in Life on the Screen, pp 66-73

 

 Games (On web or available in Skiles)

 

Steve (Slug) Russel  SPACEWAR! (1962)

http://agents.www.media.mit.edu/groups/el/projects/spacewar

This is a simulator of the very first videogame, produced in 1962 at MIT on early timesharing machine with CRT teletype display (PDP-1 from DEC)

 

Moru Iwatani, PacMan  (1980)

 

Alexey Pajitnov, Tetris  (1985)

 

Ed Long with Donna Baily. Centripede (1981)

 

Solitaire (choose your poison!)

 

Willie Crowther and Don Woods Adventure (1975): online at

Colossal Cave Adventure: http://www.rickadams.org/adventure/.  (Crowther and Woods) or http://www.uwec.edu/jerzdg/orr/articles/IF/online/adventure/index.html or

http://interactfiction.about.com/games/interactfiction/library/zplet/okadvent.htm

 

Timothy A. Anderson, Marc S. Blank, Bruce Daniels, and P. David Lebling, Zork  (text adventure game, 1977) available at http://www.csd.uwo.ca/Infocom/

 

John Conway s Game of Life (various implements on line available at http://hensel.lifepatterns.net/

 

Shigaru Miyamoto, Super Mario Brothers, Nintendo (1986)

 

Ed Boon, John Tobias, Mortal Kombat  Acclaim (1993)

 

Rockstar Games, Grand Theft  Auto  (2001)

 

John Romero, John Carmack, Doom. Id Software (1994)

 

Warren Spector (lead designer), Deus Ex , Ion Storm (2000)

 

Verant (SONY), Everquest   (2000)

 

Sid Meier, Civilization  original version, Maxis Software (1991)

 

Will Wright, SimCity  original version, Maxis Software (1989)

 

Will Wright, The Sims, Maxis Software  (2001)

 

Films (on reserve)

 

Stephen Zaillian (dir), Searching for Bobby Fischer (1993)

Penny Marshall (dir), A League of Their Own  (1992)

Ridley Scott (dir), Gladiator  (2000)

 

Required Reading available on the web

 

Rick Adams, "The Origins of Adventure"  (undated) available at http://www.rickadams.org/adventure/a_history.html

 

Tim Anderson,"History of Zork" part 1 and 2, originally in  New Zork Times  (1985) available at http://www.csd.uwo.ca/Infocom/Articles/NZT/zorkhist.html

 

Apollodorus , The Riddle of the Sphinx, as recounted in Apollodorus, Library  3.5.8 (2nd century B.C.) http://www.perseus.tufts.edu/cgi-bin/ptext?lookup=Apollod.+3.5.8

 

Brothers Grimm, "Rumplestiltskin"  in,  Jacob and Wilhelm Grimm, Grimm s Fairy Tales, orginally published 1812,  English version from Project Guttenberg  available at ftp://ibiblio.org/pub/docs/books/gutenberg/etext01/grimm10.txt

 

James Dunnigon, The Complete Wargames Handbook, online version of  2nd edition (1997), available on line at http://www.hyw.com/Books/WargamesHandbook/Contents.htmEspecially  Chapter 6 Computer Wargames http://www.hyw.com/Books/WargamesHandbook/6-comput.htm and Chapter 7 Designing Computer file:///Games http///www.hyw.com/Books/WargamesHandbook/7-design.htm

 

Ted Friedman, "The Semiotics of Sim City," First Monday, vol. 4 issue 4, April 1999 available here: http://www.firstmonday.dk/issues/issue4_4/friedman/

 

Martin Gardner, "The Fantastic Combinations of John Horton Conway's New Solitaire Game 'Life'," Scientific American (1970): 120-23. Available here: http://ddi.cs.uni-potsdam.de/HyFISCH/Produzieren/lis_projekt/proj_gamelife/ConwayScientificAmerican.htm

 

Jeffrey Goldstein,: "Effects of Electronic Games on Children" (testimony to senatecommittee  March 2000) available at  http://www.senate.gov/~commerce/hearings/0321gol.pdf

 

J. M. Graetz, "The Origin of Spacewar!," Creative Computing (1981). Available here: http://www.enteract.com/~enf/lore/spacewar/spacewar.html.

 

Homer, Odyssey Book IX (Cyclops Episode)  available from the Perseus Project   at : http://www.perseus.tufts.edu/cgi-bin/ptext?lookup=Hom.+Od.+9.82

 

Henry Jenkins, Complete Freedom of Movement: Video Games as Gendered Play Spaces.  In Justine Cassell  and Henry Jenkins, From Barbie to Mortal Combat  Cambridge MA: MIT UP (1998) available on line at:

http://web.mit.edu/21fms/www/faculty/henry3/pub/complete.html

 

P. David Lebling, Marc S. Blank, and Timothy A. Anderson, "Zork: A Computerized Fantasy Simulation Game," IEEE Computer 12 (April 1979): 51-59. Available here: http://mud.co.uk/richard/zork.html or here: http://www.csd.uwo.ca/Infocom/Articles/ieee.html.

 

Tim Lenoir, "All But War Is Simulation: The Military Entertainment Complex," Configurations, Fall 2000 and available at:

http://www.stanford.edu/dept/HPS/TimLenoir/MilitaryEntertainmentComplex.htm

 

Moira Muldoon, "The father of Mario and Zelda,"Salon Magazine, December 02, 1998, interview with Shigeru Miyamoto, available at  http://www.salon.com/21st/feature/1998/12/02feature.html

 

Paul Starr, "Seductions of Sim: Policy as a Simulation Game," The American Prospect 17 (Spring 1994) 19-29  http://www.prospect.org/print/V5/17/starr-p.html

 

James Dunnigon, The Complete Wargames Handbook, online version of  2nd edition (1997), available on line at http://www.hyw.com/Books/WargamesHandbook/Contents.htmEspecially  Chapter 6 Computer Wargames http://www.hyw.com/Books/WargamesHandbook/6-comput.htm and Chapter 7 Designing Computer file:///Games http///www.hyw.com/Books/WargamesHandbook/7-design.htm

 

Additional Web readings

 

Chris Crawford, "The Art of Computer Game Design." (1982). Available here: http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html or in PDF here: http://www.erasmatazz.com/free/AoCGD.pdf 

 

James Dunnigon, The Complete Wargames Handbook, online version of  2nd edition (1997), available on line at http://www.hyw.com/Books/WargamesHandbook/Contents.htmEspecially  Chapter 6 Computer Wargames http://www.hyw.com/Books/WargamesHandbook/6-comput.htm and Chapter 7 Designing Computer file:///Games http///www.hyw.com/Books/WargamesHandbook/7-design.htm

 

Recommended

Games reference sites

 

http://www.game-research.com/ Game Research Site, maintained by Simon Egenfeldt-Nielsen and Jonas Heide Smith

 

tp://www.game-culture.com/ Game Culture: collects academic and significant journalistic writing on games as part of popular culture, maintained by Sue Morris

 

http://www.ludology.org/ Gonzalo Frasca's weblog and portal site to games studies and game conferences

 

http://www.gamesstudies.org/ Academic journal,edited by Espen Arseth

 

Chris Crawford, "The Art of Computer Game Design." (1982). Available here: http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html or in PDF here: http://www.erasmatazz.com/free/AoCGD.pdf

 

Films

Phil Alden Robinson (dir,) Field of Dreams  (1989)

John Avildson (dir)   Rocky (1976)

Martin Ritt (dir), The Great White Hope (1970)

 

Books

 

Brenda Laurel Computers as Theater

Espen Arseth  Ergodic Literature

Steven Kent The Ultimate History of Video Games

J.C. Herz  Joystick Nation

Johan Huizinga Homo Ludens

D.W. Winnicott, Playing and Reality. New York: Routledge, 1971

Marc Bekoff and John Byers, Animal Play

Clifford Geertz The Interpretation of Cultures