Selected Publications

Reading Hal: Representation and Artificial Intelligence.
2005. Mateas, M. In Robert Kolker (Ed.), Stanley Kubrick's 2001: A Space Odyssey : New Essays, Oxford University Press, 2005 (in press).

Procedural Literacy: Educating the New Media Practitioner.
2005. Mateas, M. On The Horizon. Special Issue. Future of Games, Simulations and Interactive Media in Learning Contexts, v13, n1 2005.

A Preliminary Investigation of Alien Presence
2005. Romero, M. and Mateas, M. In Proceedings of Human-Computer Interaction International (HCII 2005), Las Vega, NV, July 2005

Towards an Ontological Language for Game Analysis
2005. Zagal, J., Mateas, M., Fernandez-Vara, C., Hochhalter, B. and Lichti, N. In Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2005), Vancouver B.C., June, 2005.
Included in the Selected Papers volume.

Build it to Understand It: Ludology Meets Narratoloy in Game Design Space
2005. Mateas, M. and Stern, A. In Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2005), Vancouver B.C., June, 2005.
Included in the Selected Papers volume.

Search-based Drama Management in the Interactive Fiction Anchorhead
2005. Nelson, M. and Mateas, M. In Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2005), Marina del Rey, June, 2005.

Structuring Content in the Facade Interactive Drama Architecture
2005. Mateas, M. and Stern, A. In Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2005), Marina del Rey, June, 2005.

Preliminary Evaluation of the Interactive Drama Facade
2005. Knickmeyer, R. and Mateas, M. In In Proceedings of the Conference on Human Factors in Computing Systems (CHI 2005). Portland OR, April 2-7. New York: ACM Press, pp. 1549 - 1552, 2005.

Search-based Drama Management
2004. Lamstein, A., and Mateas, M. In Proceedings of the AAAI-04 Workshop on Challenges in Game AI, 2004.

Natural Language Processing In Facade: Surface-text Processing
2004. Mateas, M. and Stern, A. In Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, June 2004.
Winner of Best Paper Award

A Behavior Language: Joint Action and Behavioral Idioms
2004. Mateas, M. and Stern, A. In H. Prendinger and M. Ishizuka (Eds), Life-like Characters. Tools, Affective Functions and Applications, Springer, 2004
An earlier version, A Behavior Language for Story-based Believable Agents appeared in Artificial Intelligence and Interactive Entertainment, AAAI symposium, March 2002.
An alternate version published in IEEE Intelligent Systems Special Issue on AI and Interactive Entertainment, July 2002.


Facade: An Experiment in Building a Fully-Realized Interactive Drama
2003. Mateas, M. and Stern, A. In Game Developer's Conference: Game Design Track, San Jose, California, March 2003.

Expressive AI: Games and Artificial Intelligence
2003. Mateas, M. In Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands, Nov. 2003.

Expressive AI: A Semiotic Analysis of Machinic Affordances
2003. Mateas, M. In Proceedings of the 3rd Conference on Computational Semiotics and New Media. University of Teeside, UK, 2003.

Semiotic Considerations in an Artificial Intelligence-based Art Practice
2003. Mateas, M. Dichtung Digital: Journal on Digital Aesthetics. Number 29, 2003.

The recombinant history apparatus presents: Terminal Time.
2003. Domike, S. Mateas, M., and Vanouse, P. In M. Mateas and P. Sengers (Eds.), Narrative Intelligence. Amsterdam: John Benjamins. 2003.

Interactive Drama, Art, and Artificial Intelligence
2002. Mateas, M. Ph.D. Thesis. Technical Report CMU-CS-02-206, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA. December 2002.
(postscript version (gzipped), pdf version)

Architecture, Authorial Idioms and Early Observations of the Interactive Drama Facade
2002. Mateas, M & Stern, A. Technical Report CMU-CS-02-198, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA. December 2002.
(postscript version (gzipped), pdf version)

Expressive AI: A hybrid art and science practice.
2001. Mateas, M. Leonardo: Journal of the International Society for Arts, Sciences, and Technology, 34 (2), 2001. 147-153.

A Preliminary Poetics for Interactive Drama and Games.
2001. Mateas, M. Digital Creativity, 12 (3), 2001. 140-152.
Also appeared in Proceedings of SIGGRAPH 2001, Art Gallery, Art and Culture Papers, 51-58. 2001.
A longer version appeared in Wardrip-Fruin, N., and Harrigan, P. (Eds.), First Person: New Media as Story, Performance, and Game, MIT Press, 2004.

Generation of Ideologically-Biased Historical Documentaries.
2000. Mateas, M., Vanouse, P., and Domike S. In Proceedings of AAAI 2000, 36-42. Austin, TX, 2000.

Towards Integrating Plot and Character for Interactive Drama.
2000. Mateas, M. and Stern, A. In Working notes of the Social Intelligent Agents: The Human in the Loop Symposium. AAAI Fall Symposium Series. Menlo Park, CA: AAAI Press. 2000.
A shorter version of this paper appeared in K. Dautenhahn (Ed.), Socially Intelligent Agents: Creating Relationships with Computers and Robots. Kluwer. 2002

Narrative Intelligence: An Introduction to the NI Symposium.
1999. In M. Mateas and P. Sengers (Eds.), Working notes of the Narrative Intelligence Symposium , AAAI Fall Symposium Series. Menlo Park: Calif.: AAAI Press.
A version of this paper appeared in Mateas, M. and Sengers, P. (Eds.). Narrative Intelligence. Amsterdam: John Benjamins. 2003.

An Oz-Centric Review of Interactive Drama and Believable Agents. ( html version with linked annotated bibliography, pdf version).
1999. Mateas, M. In M. Wooldridge and M. Veloso, (Eds.), AI Today: Recent Trends and Developments. Lecture Notes in AI 1600 . Berlin, NY: Springer. 1999.
First appeared in 1997 as Technical report CMU-CS-97-156. Computer Science Department, Carnegie Mellon University.
Also available off the Oz Project publications page.

Office Plant #1: Intimate space and contemplative entertainment.
1998. Boehlen, M. and Mateas, M. Leonardo: Journal of the International Society for Arts, Sciences, and Technology, 31 (5), 1998. 345-348.

A MOO-based Virtual Training Environment.
1996. Mateas, M. and Lewis, S. Journal of Computer Media Communications, Volume 2, Number 3, 1996.