| Selected
Exhibitions and Performances Artworks Excretia The Living Book of Senses SIGGRAPH Eating Eye Virtual Dervish |
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Selected
Exhibitions
and performances
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2002
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Diane Gromala, Yacov Sharir, Chris Shaw., "Dancing with the Virtual Dervish: Virtual Bodies II," Invited VR exhibit for SYNOPSIS II - THEOLOGIES, The National Museum of Contemporary Art, Athens, Greece. |
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Gromala, Diane, Hodges, Larry, Shaw, Chris., The Meditation Chamber, University of Arizona, Center for Consciousness Studies,. Invited VR exhibit. |
| Diane Gromala, "Biomorphic Typography," TechnoPoetry Festival, Atlanta. Interactive Installation. | |
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2001
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Gromala,
Diane.,
Immanent Bodies, University of California
Los Angeles. Invited exhibit.
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2000
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Gromala,
Diane., Eating
Eye, University of Bremen, Messe Centrum, Germany.
Invited video screening. Gromala, Diane., Excretia, Exhibition of proof-of-concept for Biomorphic Typography, a major work-in-progress. The visual character of Biomorphic Typography responds in real-time to a users changing physical states. ISEA (International Society for Electronic Arts), Paris. Refereed. |
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1998
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Adams
Art Gallery, Victoria University, Wellington, New Zealand Invited (evening) video screening: Virtual Bodies |
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1997
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Los
Angeles Contemporary Exhibitions (LACE), Los Angeles Invited (evening) video screening: Virtual Subjectivities Gromala, Diane., Abject Subject, (as Putch Tu), Yale University, School of Art, New Haven, CT, Invited evening performance. |
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1996
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Western
Front Gallery, Vancouver, Canada Invited video screening: Virtual Bodies Seattle Art Museum Invited video screening: Virtual Subjectivities |
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1995
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Meany
Theatre, The University of Washington, Seattle Concert for New Music Invited (evening) video screening: Virtual Dervish Museum of Water, Lisbon Peer-reviewed video screening: Virtual Dervish York University, Toronto, Canada Conference on Dance and Technology Peer-reviewed video screening: Virtual Bodies II The Center for Arts & Technology at Connecticut College The Fifth Biennial Arts + Technology Symposium Major peer-reviewed dance and theatrical VR performance and exhibition: with Yacov Sharir: Virtual Bodies |
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1994
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Banff
Centre for the Arts, Banff, Canada Fourth International Cyberspace Conference & Art and Virtual Environments Symposium Major peer-reviewed dance and theatrical VR performance and exhibition, with Yacov Sharir: Virtual Bodies Bogazici University, Istanbul, Turkey. 1994 Peer-reviewed video screening: Virtual Dervish FISEA (Fourth International Society for Electronic Arts), 1994 Peer-reviewed interactive multimedia exhibit: Virtual Dervish |
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1993
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Siggraph
93, Anaheim Convention Center, California Electronic Theatre Peer-reviewed Video Screening: Dancing with the Virtual Dervish: Virtual Bodies. The Electronic Theatre jury chooses 15 videos to be screened, from over 600 submitted. Gromala, Diane., Interactive, electronic costume and set design for the Sharir Dance Companys Dogs, Performing Arts Center, Austin, Texas. Invited evening and weekend performances. Gromala, Diane., Interactive, electronic costume design for the Sharir Dance Companys The Egg, Theatre de la Suidad, Mexico City, Mexico. Invited evening and weekend performances. Gromala, Diane., Interactive, electronic costume and set design for The Egg, Suzanne Dellale International Dance Competition, Tel Aviv, Israel,. Evening and weekend performances. Refereed. |
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1991
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seamus
(The Symposium for Electro-Acoustic Music), Austin,
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1990
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Gromala, Diane., The Yale Journal of World Affairs, American Institute of Graphic Arts, Gallery & National Traveling Exhibition, Exhibited in universities and art museums across the U.S. |
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2000
- present
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Biomorphic
Type BioMorphic Typography is Gromala's term for a family of fonts that respond, in real-time, to a user's changing physical states, as measured by a biofeedback device. Rather than one typeface, it is a postmodern pastiche of many different fonts that are continually morphing. So, for example, the font "throbs" as the user's/writer's heart beats. In this way, users become aware of their autonomic states. This project is part of a larger initiative, Design for the Senses. The goal is to develop new approaches to experiential design that focus on the senses and the history of the body. |
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2000
- present
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Living Book
of the Senses (semi-finalist for Discover's award in technological innovation) *The Living Book of Senses* is a new media form that extends the traditional book into a radically new sensorially interactive experience. Users are able to see their physical surroundings while dynamically engaging with three-dimensional mixed realities which appear on their headsets. Users can interact with the book in dynamic ways that go beyond mere clicking and pointing. They can ask the book questions (via voice recognition), and can influence the book through their sensory (bio) feedback. Thus, the book becomes a powerful new sensory experience. Users wear a headset/head-tracker/color camera system that enables them to see physical reality enhanced with a virtual reality overlay. The camera inputs images/patterns and feeds them back into the ARToolkit software which then displays digital information associated with the physical markers onto the headset. The ARToolkit can calculate camera position and orientation relative to physical markers in real time for video-mediated reality. Each reader can view AR scenes from their own visual perspective. Users can fly into the immersive world and see each other represented as avatars in the same virtual scene. Readers remaining in the AR scene have a birds'-eye view of other readers as miniature avatars in the virtual scene displayed through their headset. User-controlled dialog with the book elicits responses/answers from the book (expressed in digital data: visual, textual, auditory). As the users simultaneously interact with the book in the physical and virtual realms, the book responds to individual and multiple physical states (via biofeedback) to express resulting changes in narrative. The narrative is a cultural history of the senses. The Living Book is an enhanced learning tool that enables users to become aware of their sensorial experience and bodily states. Collaborations using this book enable distance learning with multiple user interactions. The living book can be used in any narrative-based media to create dynamic communication between any number of people. |
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2000
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SIGGRAPH
Art Gallery Art Gallery Chair and Curator (selected in competition with eleven leading artists and curators). The Art Gallery exhibition at SIGGRAPH is the most respected venue for electronic art within the converging communities of Computer Science and Electronic Art. It occurs within the context of the ACMs (Association for Computing Machinery) special interest group on computer graphics and interactive techniques. The millennial Art Gallery exhibition required two years of planning. Responsibilities included: Curating the work of 60 internationally-recognized leaders in electronic art and design Organizing jury for adjudication of papers and negotiating publication contract with leading journal Space planning for the 87,000 square feet exhibition area Managing the $92,000 budget Organizing extensive donations Coordinating media coverage This millennial exhibition was noteworthy in several respects. First, it was the largest exhibition of interactive electronic art in the thirty year history of SIGGRAPH. Second, talks by artists, along with panels of internationally-recognized artists, theorists, and scholars were carefully organized and integrated with all other SIGGRAPH venues. Third, the Art Gallery was notably expanded by the organization of peer-reviewed essays published in a negotiated, three-year contract with the leading journal in the field, Leonardo. Finally, extensive coverage by the media included international television coverage, as well as articles in USAToday and a front page article in the Art & Leisure Section of The New York Times. This curatorial work, distinctive in its emphasis on accessibility and critical analyses, will lead to a co-authored book, with Jay David Bolter (under contract, MIT Press; refer to E. works-in-progress). |
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1999
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Eating Eye is an expedition in visual culture. It focusses on the translation of the Maori culture in post colonial, modern New Zealand. It examines the taxonomy of the Maori culture in Te Papa, the National Museum of NZ and looks at a television commercial for Addidas, which appropriates the Haka, a Maori War dance. |
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1994
1999
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Dancing
with the Virtual Dervish : Virtual Bodies |