This programs simulates crowd movement all over the place! It includes a mesh system that uses triangles to load STL files and display traingle meshes, some fancy lighting and collision detection on T-Meshes By devin hunt (www.lcc.gatech.edu/~dhunt) For Prof Rossignac setup, everything starts here the draw loop, all the shite happens here
Source code: CrowdSim Point TMesh
Built with Processing