Eugene Thacker

Bats, Rats and Packs


There's a scene in David Cronenberg's remake of The Fly, in which mad scientist-cum-insect Seth Brundle ponders his monstrous, half-human half-insect existence. He asks, rhetorically, "Have you ever heard of insect politics?" Of course not, he answers. There is none. "Maybe I'll be the first insect politician"…

"Now, that man is more of a political animal than bees or any other gregarious animals is evident," says Aristotle (Politics I.2). The famous formulation of humans as a "political animal" takes on new meanings in light of contemporary studies of biological self-organization: swarms, flocks, packs, and so on. For Aristotle, the human being was first a living being, with the additional capacity for political being. In this sense, biology becomes the presupposition for politics, just as the human being's animal being serves as the basis for its political being. But not all animals are alike. Gilles Deleuze distinguishes three types of animals: domestic pets (Freudian, anthropomorphized Wolf-Man), scientific animals (the isolated, taxonomics species), and packs (group-animals, multiplicities). Maybe Aristotle just chose the wrong kind of animals to study. "You can't be one wolf, you're always eight or nine, six or seven" (Deleuze and Guattari, A Thousand Plateaus, p. 29). Or rather, perhaps Aristotle's bias is one that colors nearly all subsequent philosophical thinking on animals, the presupposition of individuation as a starting point. What happens to the human in such aggregate forms? Does the human become extrinsic to itself?

Exhibit A - Animals Without Heads. It is not hard to look around and notice that computer-generated imaging (CGI) has become a staple of genre science fiction, horror, and action film. More than that, the predominant use of CGI is in the imaging and animation of aggregate forms: innumerable soldiers on a battlefield (Lord of the Rings trilogy), the attack of enemy insects (Starship Troopers), herds of dinosaurs (Jurassic Park), the flocking of bats (LXG), the swarming of AI (Matrix Revolutions) and of robots (I, Robot), and of course the chaos of an all-out starship battle (Star Wars Episode II). The software algorithms for many of these films is derived, in part, from fields such as "swarm intelligence," in which computer science models itself on ethological studies of army ant foraging, wasp nest building, cooperative transport in ants, and coordinated firefly flashing (the work of Eric Bonabeau, James Kennedy, Guy Théraulaz). These examples of aggregate insect phenomena have been transformed into abstract algorithms for problems of network optimization (ant foraging algorithms have been used in routers for telecommunications networks). The lesson that these and other fields put forth is that complex, "global" behaviors can and indeed do arise from simple, "local" actions. It is interesting, then, that its cultural expression in CGI films is always represented as a threat to human modes of organization.

Exhibit B - Pass It On. or all the hype about networks and staying connected, there is one class of networks most people avoid at all costs: epidemics. The CDC has recently adopted the phrase "emerging infectious disease" to describe a new set of contagious diseases that have, in recent years, made headlines: Mad Cow, West Nile, monkey pox, bird flu, and SARS, to name a few. Popular science books warn us of the "coming plague" which would not be a single disease, but a combination of emerging infectious diseases, a new kind of epidemic terrorism. Epidemics are, of course, networks. But they are not just networks. In many cases they are networks abetted by animality: human-cow, human-rat, human-monkey…human-virus? The insight of US biodefense policy is to have understood that it takes networks to fight networks (e.g. the US Biosurveillance Program). In a sense, modern epidemiology can be understood not just as a network practice, but as a network practice that always assumes the immanent permeability of species boundaries. As humans, we are, in a disturbing way, never closer to animals than in the event of "communicable disease."

Exhibit C - Undead. Vampires and zombies are often carriers of disease ("a virus," says David Crongenberg,"is only doing its job"). While Bram Stoker's novel Dracula (1897) made little explicit reference to disease, it was bathed in a social context in which the erotic and the diseased coalesced in the blood. By the 1920s, however, when F.W. Murnau brought German expressionist film to the myth in Nosferatu, a different kind of association was introduced: plague. Nosferatu is replete with hordes of rats; rats as an aggregate phenomenon become the privileged emblem of the vampire, resulting in panic, fear, and quarantine (this theme is echoed in Werner Herzog's remake). Rats, of course, were the main carriers (via fleas) of Yersinia pestis during the Black Death. The vampire, according to the standard account given by Montague Summers, exists in a netherworld of perpetual hunger, neither living nor dead, seemingly immortal and yet totally dependent on and driven by the need for blood (or perhaps a "symbolics of blood"). Aristotle would have a tough time with the vampire, as would natural historians such as the Comte de Buffon. The figure of the undead is, in a sense, the embodiment of disease itself, the disease minus the human subject, a disease-without-host.

Exhibit D - Living Dead. While the anthropological figure of the zombie derives from Haitian voodoo myths, it was modernized (and Americanized) in George Romero's living dead trilogy. Night of the Living Dead portrays many of the stock characteristics of the modern zombie: corpse-like, slow-moving, unspeaking, almost beast-like in its behaviors, and driven by a need to consume human flesh (brains, if possible). Like certain versions of the vampire myth, the zombie is also tied to disease. Romero's films make oblique references to either nuclear or biological causes of zombies, and his film The Crazies couches the zombie within the context of biological warfare (repeated in Lucio Fulci's Zombie and 28 Days Later). The figure of the living dead is not the same as the figure of the undead. Vampires are often intelligent, cultured, and well-dressed. Zombies are dumb brutes, without language, and always wearing the tattered clothes they died in. One is tempted to see a class division at work in the vampire-zombie relation, but what is also important is the way that both are connected to epidemic disease. They are contagious, and, in the more scientific or medicalized versions, that contagion is a microbial contagion, another instance of the crossing of species borders. But, whereas the fear of the undead is a fear of being a disease-without-host, the fear of the zombie is almost the inverse: the fear of becoming nothing but a body, nothing but "bare life."

A tentative statement - the basis of any possible comparison between human and animal is conditioned by these four principles: (i) that the basis of comparison is an individuated being, (ii) that the individual precedes the group, (iii) that the individual constitutes the group, (iv) and, most importantly, if the group has a "life" of its own, it will be that of a super-individual. In a sense, groups can never be alive; or, the "life" of a group is always proper to the individual that is the group. Aggregates are only "living" at the cost of being aggregates. Perhaps, then, the obsession with the boundary between human and animal is only a stop-over leading to a more fundamental boundary: that between individuated and aggregated forms, be it in human, animal, plant, or machines.

Animals ceaselessly transgress the boundaries we demarcate for them. More importantly, "animality" may be the name for the threshold of our ability to understand aggregate forms as living aggregates, in all their ambivalence: bats, rats, packs.