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| A Mad Tea Party: The user looks across
the table at the Mad Hatter to her left, the Dormouse across
from her, and the March Hare to her right. The Mad Hatter has
just been splashed with tea by the user, causing the March Hare
to laugh at the Hatter. The Dormouse is asleep, but will soon
wake up from the noise. |
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This AR experience (designed by Emmanuel Moreno when he was a student
in our IDT program) is based on “A Mad Tea Party,” a chapter from
Lewis Carroll’s Alice’s Adventures in Wonderland. (It too
was implemented using Director, but prior to the development of the
current DART system.) The user assumes the role of Alice and sits
at the tea party with three interactive characters: the Mad Hatter,
the Dormouse, and the March Hare. The video-based characters, presented
through the head-mounted display, appear to be seated at the same
physical table as the user. |
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"Alice's Adventures[3.6M]" |
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Alice implements simple procedural
characters in order to make the experience interactive as well
as immersive. Scripts written in Lingo describe procedural character
behaviors, control the display of character actions, and manage
property states. |
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For example, if the Mad Hatter needs to splash tea on the Dormouse,
a Lingo script loads the appropriate video segments to show the
Hatter turning towards the Dormouse, then splashing him with tea.
In response, video clips of the Dormouse reacting and the March
Hare laughing are loaded. When the action is completed, the properties
for each character are updated, and new character states are set.
We describe this experiment in “Alice’s
Adventure’s in New Media: An Exploration of Interactive Narratives
in Augmented Reality" presented at CAST ’01, Bonn, Germany,
September 21-22, 2001.
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