8 : Atari - puppy catch

I worked with Hitomi Kayama and Janelle Walker on a puppy catching ball game.
We did ad-hoc collaboration where we each contributed to part of the game. My contribution was the initial design scheme, the code for making the ball shoot out at random corners, creation of the puppy sprite, and at the beginning stages, putting together what Janelle and Tomi had found into one main game.
Tomi did the ball bouncing motion, fixing the end game condition, puppy movement, and restricting the area of puppy movement. Janelle created the end game condition, the dog catcher sprite, made the ball bigger, and the drawing of the playing field. This list on what we both did is incomplete as we did ad-hoc collaboration it's kinda hard to remember who did what as we all had a small hand in everything that was done.

Link to main project page