Our group used "ad-hoc collaboration" to complete this project. Each of us contributed somewhat equally to the design, coding, and any revisions made. We did this by holding group meetings and working on our own machines until someone coded something that was ready for input in the game. That person would send, by email, or word of mouth, that code to the others and we got very far with this method. We also worked at home, using email and instant message to communicate with each other. Kate got an initial "game" working, where the puppy moved and was chased by a white frisbee (soon to become the dogcatcher) and collision detection. Hitomi made the ball bounce off of the walls and made the puppy change directions. I determined how TIA registers can change the ball's size, made the game end when the puppy was caught and when the score reached zero. This is in no way a complete list. Everything I put under someone's name and everything I didn't mention had contributions from other party group members. Maybe a small continuing documentation from the beginning of this project would have prevented this, but we were more concerned with collaborating and finishing the project (and didn't think of documenting progress or attributing to anyone).

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