CATCH THE BALL!
Atari 2600 Game
Kady Rosier
Jenelle Walker
Hitomi Kayama
This is the Atari game we created using Batari BASIC. In this game, the player is the puppy and must run around the park to catch the balls that are thrown randomly from one of the corners of the park, while avoiding the dog catcher that closely follows the puppy.
Here is the zipped folder that contains the Design Document, the meeting schedule, and the source code for our game. Our statements are on each of our own Project 8 pages. We hope you enjoy the game! :)
Hitomi's Statement
Kady's Statement
Jenelle's Statement
HOW TO PLAY
Move around using the arrow keys. You can move up, down, left, and right as well as diagonally by pressing two arrow keys at once. You will start out with 1000 points in the beginning, and your score will rise by 100 points if you successfully catch the ball. But be careful; every step you take is a 1 point deduction from your score! The game will end when your score reaches 0 or if you get caught by the dog catcher.

Just so I don't forget how to install and run the Atari stuff... here's the step-by-step directions on how to do this.
Home | Previous | Back to Assignments Page
Copyright© 2005 Hitomi Kayama