HAPPY PUPPY
Make Your Puppy Happy!
The space I have created in this Inform game extends from the
inside of the player's house to the outer areas around it. It
begins in the player's bedroom inside the house, and the player
must navigate himself through the living room, kitchen, and yard
to obtain the items that are used to make the pet puppy happy.
The inspiration for this game came from the game that Nintendo
recently released for the Nintendo DS called
"Nintendogs". I have been playing it obsessively, and so the
idea naturally came to me. I tried to make the puppy's actions
cute like they are in Nintendogs, but I don't know if what I
think is cute is appealing to everyone else.
Here is my source code for the game.
Make your puppy happy :)
How to make your puppy 100% happy!
First of all, you must obtain the following items: (1) scarf, (2)
leash, (3) bowl, (4) dog food, (5) frisbee, and (6) stuffed duck.
The scarf and leash are inside the wardrobe in the BEDROOM (you
must use the 'open' command to access the contents of the
wardrobe); the bowl is in the kitchen as well as the dog food
which is inside the cabinets (once again, use the 'open' command).
The frisbee and the duck are inside the toy chest in the living
room.
Secondly, you must execute the appropriate commands to
each of the items or to the puppy. The scarf can be used using
the command "tie scarf" to the puppy, but this can only be done
when the player is in the Front Yard. The leash can be used by
"use leash", also a command that can only be used while in the
Front Yard. As for the bowl and the dog food, once the player
has the dog food in the inventory (which can be checked at any
time using the command 'inventory' or 'inv'), the player can then
feed the puppy inside the living room using the command "feed
puppy". However, the player must have the bowl in possession
or the puppy won't have a satisfactory meal. Both the frisbee
and the stuffed duck are used with the "throw" command, but can
only be thrown at the Park. Once all of these tasks are
accomplished, the player will have a score of 50, the maximum
score.
The game ends when your puppy runs away for two
reasons: (1) turning west into the Scary Dog once in the North of
House, or (2) you don't put the leash on your puppy before you
walk outside to North of House. Otherwise, the player should
make it safely home, but with varying endings depending on the
score.
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Copyright© 2005 Hitomi Kayama