HAPPY PUPPY

Make Your Puppy Happy!

The space I have created in this Inform game extends from the inside of the player's house to the outer areas around it. It begins in the player's bedroom inside the house, and the player must navigate himself through the living room, kitchen, and yard to obtain the items that are used to make the pet puppy happy.

The inspiration for this game came from the game that Nintendo recently released for the Nintendo DS called "Nintendogs". I have been playing it obsessively, and so the idea naturally came to me. I tried to make the puppy's actions cute like they are in Nintendogs, but I don't know if what I think is cute is appealing to everyone else.

Here is my source code for the game. Make your puppy happy :)

How to make your puppy 100% happy!

puppies~

First of all, you must obtain the following items: (1) scarf, (2) leash, (3) bowl, (4) dog food, (5) frisbee, and (6) stuffed duck. The scarf and leash are inside the wardrobe in the BEDROOM (you must use the 'open' command to access the contents of the wardrobe); the bowl is in the kitchen as well as the dog food which is inside the cabinets (once again, use the 'open' command). The frisbee and the duck are inside the toy chest in the living room.

Secondly, you must execute the appropriate commands to each of the items or to the puppy. The scarf can be used using the command "tie scarf" to the puppy, but this can only be done when the player is in the Front Yard. The leash can be used by "use leash", also a command that can only be used while in the Front Yard. As for the bowl and the dog food, once the player has the dog food in the inventory (which can be checked at any time using the command 'inventory' or 'inv'), the player can then feed the puppy inside the living room using the command "feed puppy". However, the player must have the bowl in possession or the puppy won't have a satisfactory meal. Both the frisbee and the stuffed duck are used with the "throw" command, but can only be thrown at the Park. Once all of these tasks are accomplished, the player will have a score of 50, the maximum score.

The game ends when your puppy runs away for two reasons: (1) turning west into the Scary Dog once in the North of House, or (2) you don't put the leash on your puppy before you walk outside to North of House. Otherwise, the player should make it safely home, but with varying endings depending on the score.

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Copyright© 2005 Hitomi Kayama