Assignment 2: Spatial Analysis
In Zelda: Wind Waker, each world a player is
allowed to visit is first introduced to the user by a brief animated movie,
usually consisting of the individual’s game character first arriving
in the new scene, and other characters explaining the basic objective for
this part of the game. The first environment in the game, Outset Island, looks
similar to any typical island you might find in the real world. The island
is decorated with palm trees, grasses and flowers, flowing water, and small
huts as houses. The camera views allowed during game play add additional effects
in making this non-reality more real, by allowing the player to see the world
in first person, as if he, himself, were walking around the virtual space.
The environments follow basic laws that real people are familiar with, such
as gravity. It is easy to realize and accept that if you jump into the air,
you must come down. To jump farther, you must take a running start. These
also help make the game space feel more realistic.
Movement throughout the game is aided by a small map in the lower left hand
corner of the screen. This map can tell you where you are in the world, where
you have been, and which direction you are facing, all regular cardinal directions.
The objects and found in the different worlds relate to the type of environment
the character is in. Sometimes an alternative character will guide the main
character to look for a different type of object, by saying some kind of hint
when spoken to. For instance, while on a pirate boat, after completing a task,
a pirate directs the main character to take what is in the treasure chest.
After opening the chest, the player finds an unusual artifact of some kind,
usually consisting of special powers. From then on in the game, the user is
now inclined to open every treasure chest it comes across, looking for a possible
artifact reward.
After completing the appropriate tasks, the user is carried to another world
to complete. This transition is usually made by using the brief animated movie
interlude, showing the main character traversing each world. Once in each
world, the player can generally move wherever on the map he/she wants, except
for a few locations that can only be accessed after completing certain tasks
or discovering a special artifact. The other game characters help direct the
player through the space, pointing out what items or locations the player
needs to explore or discover. This continues to the end of the game, where
the player is shown what effects were made on the storyline, which was introduced
as a mini-film at the beginning of the game.
