Project 2 - Inform IF Game
Create a navigable space using Inform.
Start with a small problem, task, or set of tasks. How does space structure the interactor's experience
of this problem or task?
Use clear navigational cues to guide the player through the space and to interim goals (what Murray
calls "scripting the interactor). Focus on building a consistent, logical space with a clear reason
to move through it.
Include at least 5 separate segments or "rooms" in your space, and at least 3 objects with behavior within it.
As part of your final project, turn in the following:
1. A short description and explanation of your space, including your motiviation for creating what
you did, in the form of a web page on your class site. This file should be named 2.html and go in the
projects folder in your locker.
2. The Inform source code for your space and the compiled Z-machine file (compress these into a ZIP archive).
3. A short explanation of how to "solve" or successfully move through the space, in the form of a web
page on your class site.
In this game, you are a rock star trying to play a concert. You have to move throughout the game completing tasks in order to finish getting ready. My motivation for creating this game comes solely from my life long wish to be a rock star. People ask me what I would do if I could be anyone or do anything, and 'be a rock star' is always my reply. I love playing writing and playing music. I thought about what a typical rock star might have to go through between the dressing room and the stage. I thought about possible things that could create problems for them and hinder them from making it to the stage. I also contemplated the consequences for starting the concert without fully getting ready. A great deal of thought and playing went into this game. Enjoy.
Download the game
To successfully win the game:
01. Look at the desk.
02. Take the coffee mug.
03. Open the drawer.
04. Take the key.
05. Go west.
06. Go down.
07. Go west.
08. Take the guitar.
09. Look at the counter.
10. Brew coffee.
11. Drink coffee.
12. Go east.
13. Unlock the door using the key.
14. Open the door.
15. Go east.
16. Play concert/guitar/audience.
Game over. You win.
Home | Top