Written Assignment #2 The reality of a game can make a game attractive and popular. Grand Theft Auto 3 is one of those attractive and popular games. The computational effects that make the virtual city feel real in Grand Theft Auto is the endless layout of a city, the ability for the player’s character to interact with the non-playable characters, and the realistic consequences to various actions. In Grand Theft Auto 3 the city can be completely explored by driving around in a car or walking the streets; and like any real city in the world there are different names for the districts in the city with features that are common to that area, such as “The Red Light District” which is dark and gloomy with hookers and pimps strolling the streets and also “Downtown” where the hospital and police station are located. The consequences to the player’s actions make the game feel real because when the player steals a car, the police start to chase the player and when the player hits a person the victim will fight back or run and these actions coincide with the consequences of a person’s actions in reality. In the game you know your location by looking at a grid map at the bottom of the screen. In the middle of the map is a green dot (that is the player’s current position in the city). When working on missions in the game the player knows where in the city to go by the letters marked on the grid map. The player can tell which direction to go by moving closer to the letter on the map and using the map to know which streets to turn on. When the player is at the destination a blue light shows where to enter and progress to the next mission. When entering the blue light, the player expects to be given another mission. There are many options for movement in the space given in the game. The player can explore the city by car or foot, the controls allow for different views of the city, when there are weapons obtained the player can decide on different weapons to use. The space in the city was organized by the districts in the city where the player would expect to find objects unique to those districts. Missions are the primary aspect that provides a path to follow a direction. After a mission is completed the player is awarded with money. The more money that the player obtains the more he can buy with the money and the more power he has.