Articles

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Debate between Janet Murray & Sven Birkerts in
Hotwired 9 July 97
Jon Katz's review columns Part 1 and Part 2
Interview with David Gergen October 19, 1997, PBS Newshour
Eliza comes to Life Norman Holland, EJournal, April 1994
"As We May Think" by Vannevar Bush (The Atlantic Monthly Magazine 1945)
"Augmenting Human Intellect" Doug Englebart picking up on Bush's ideas (October 1962)
Hypertexted excerpt from Ted Nelson's "Literary Machines in Feed Magazine"
Exploring Emergence Mitchell Resnick and Brian Silverman, on line active essay
A Rape in Cyberspace Julian Dibbel (Village Voice, 1993)
Henry Jenkins "From Homer to the Holodeck"
Howard Rheingold on Muds from
"The Virtual Community(1993)"
Chris Crawford's "The Art of Computer Game Design"
Ted Friedman "Making Sense of Software" (on Simcity, 1995)
Resource Center for Cyberculture Studies
Chapter 1: Ergodic Literature by Espen Aarseth



Computer Science Projects

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ALIVE Project

CMU SCS OZ Project Home Page
Eliza
Zork : A Computerized Fantasy Simulation Game
Ted Nelson who coined the term "hypertext" and the Xanadu hypertext system
The Kids Room
a project of the MIT LAB
Joseph Bates'
OZ Project
Selmer Bringsjord's Story Generation Research
Randy Pauch's free Alice software (for non-programmers to make Virtual Reality environments)
Sheldon Klein's work at Unversity of Wisconsin
IMPROV Systems Paper : SIGGRAPH '96 Conference Proceedings
Cog a robot built at MIT's AI Lab that mimics a baby's development
Michael Resnicks Virtual Fish Tank
Interactive Cinema at MIT's Media Lab

 

Hypertext

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Michael Joyce's
Afternoon
Eastgate Systems
Mark Amerika's Grammatron
Stuart Moultrop's On-Line Essays
Shelley Jackson's Patchwork Girl
Stuart Moultrop's Victory Garden

Feed Magazine Forum on Hypertext

Bubbe's back porch anthology site including reader-submitted stories
253 a navigable story from 253 points of view, set on a London subway train,
by Geoff Ryman
Mass Transit by Freedom
Baird, set in various New York vehicles

 

Interactive Characters

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A Walk-through of a make-your-own fish
Virtual Fish Tank
Simon Laven's Chatterbot Page
Entertaining Agents : Julia by Lenny Foner
Virtual Personalities, Michael Maudlin's latest creations
Erin the Bartender in Spence's Bar, created by Barbara Hayes-Roth
CharacterMaker program used in Janet Murray's course
Lyotard the Cat
CMU OZ Project
Andrew Stern and Adam Frank on Multiple Character Interaction (Computer Game Developers Conference, '98)
Silas the Dog
The NYU IMPROV Project at the MRL
Tamagotchis
Cog , a robot built at MIT's AI Lab that mimics a baby's development
IMPROV Systems Paper: SIGGRAPH '96 Conference Proceedings
Bradley Rhodes' Three Little Pigs
Norman Holland "Eliza Meets the Post-Modern"

 

Interactive Stories

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Homocide Websodic
Hot Norman
The Society for Creative Anachronism



Morphing Genres

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Hot Norman
Wings of Courage IMAX 3D
Across The Sea of Time IMAX 3D
Back to the Future - The RIde
Chicago Tribune
NY Times
MSNBC
CNN
National Public Radio
Scott McCloud's "95"
Alternate Star Wars Movies Kevin Rubio's "Troops"
A Story as You Like It,
based on Raymond Queneau's multiply assembled story (and other combinatory writing)

Mark's Apology Note Generator
Interactive Cinema at MIT's Media Lab
Jordan Mechner's The Last Express a CD-ROM game set on "the Orient Express on the Eve of World War I"
Resource Center for Cyberculture Studies

 

 

Narrative Games

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What are MUDs?

A Graphical Mud
Other Muds
Massively Multiplayer Online Role Playing Games: Ultima On Line ; Everquest ; Asheron's Call
Solo or Group Role Playing Game: Diablo II
Crimescene (Formerly "Crime Story" )
Hyperizons Michael Shumate's Guide to Hypertext
"O Moscovita" by Ricardo Anderos, Story Web from Brazil
Assassins Guild at MIT (A live action role playing group)
"Lifeboat" by Marleigh I. Norton, a short role playing game submitted
as a final project for
Interactive Fiction Course
Guide to current MUDs
Ultima online, a graphical MUD
Jordan Mechner's The Last Express a CD-ROM game set on "the Orient Express on the Eve of World War I"
Twenty Minutes Later : The History of ClanRing
Chris Crawford's "The Art of Computer Game Design"
Ted Friedman "Making Sense of Software" (on Simcity, 1995)
Randy Pauch's free Alice software (for non-programmers to make Virtual Reality environments)
Chapter 1: Ergodic Literature by Espen Aarseth

 

Student Works

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The Contingent Kiss Sarah Cooper's three-act interactive story
13 ways of looking at a blackbird Patrick Ledwell