|
Articles
Debate between Janet Murray & Sven Birkerts in Hotwired
9 July 97
Jon Katz's review
columns Part
1 and
Part
2
Interview
with David Gergen October 19, 1997,
PBS Newshour
Eliza
comes to Life Norman Holland, EJournal,
April 1994
"As
We May Think" by Vannevar Bush
(The
Atlantic Monthly
Magazine
1945)
"Augmenting
Human Intellect" Doug Englebart
picking up on Bush's ideas (October 1962)
Hypertexted excerpt
from Ted Nelson's "Literary Machines
in Feed Magazine"
Exploring
Emergence Mitchell Resnick and Brian
Silverman, on line active essay
A
Rape in Cyberspace Julian Dibbel (Village
Voice, 1993)
Henry Jenkins "From
Homer to the Holodeck"
Howard Rheingold on Muds from "The
Virtual Community(1993)"
Chris Crawford's
"The Art of Computer Game Design"
Ted Friedman "Making
Sense of Software" (on Simcity, 1995)
Resource
Center for Cyberculture Studies
Chapter
1: Ergodic Literature by Espen Aarseth
Computer
Science Projects
ALIVE Project
CMU
SCS OZ Project Home Page
Eliza
Zork
: A Computerized Fantasy Simulation Game
Ted
Nelson who coined the term "hypertext" and the Xanadu
hypertext system
The Kids Room a
project of the MIT LAB
Joseph Bates'
OZ
Project
Selmer Bringsjord's
Story Generation Research
Randy Pauch's free Alice
software (for non-programmers to make Virtual Reality environments)
Sheldon
Klein's work at Unversity of Wisconsin
IMPROV
Systems Paper : SIGGRAPH '96 Conference Proceedings
Cog
a robot built at MIT's AI Lab that mimics a baby's development
Michael Resnicks Virtual
Fish Tank
Interactive
Cinema at MIT's Media Lab
Hypertext
Michael Joyce's
Afternoon
Eastgate
Systems
Mark Amerika's Grammatron
Stuart
Moultrop's On-Line Essays
Shelley Jackson's Patchwork
Girl
Stuart Moultrop's Victory
Garden
Feed Magazine Forum on Hypertext
Bubbe's
back porch anthology site including reader-submitted stories
253
a navigable story from 253 points of view, set on a London subway
train,
by Geoff Ryman
Mass
Transit by Freedom Baird, set
in various New York vehicles
Interactive
Characters
A Walk-through of a make-your-own fish Virtual
Fish Tank
Simon Laven's
Chatterbot Page
Entertaining
Agents : Julia by Lenny Foner
Virtual
Personalities, Michael Maudlin's latest
creations
Erin
the Bartender in Spence's Bar, created
by Barbara Hayes-Roth
CharacterMaker
program used in Janet Murray's course
Lyotard
the Cat
CMU
OZ Project
Andrew Stern and Adam Frank on Multiple
Character Interaction (Computer Game
Developers Conference, '98)
Silas
the Dog
The
NYU IMPROV
Project at the MRL
Tamagotchis
Cog
, a robot built at MIT's AI
Lab that mimics a baby's development
IMPROV
Systems Paper: SIGGRAPH '96 Conference Proceedings
Bradley Rhodes' Three
Little Pigs
Norman Holland "Eliza
Meets the Post-Modern"
Interactive
Stories
Homocide
Websodic
Hot
Norman
The
Society for Creative Anachronism
Morphing
Genres
Hot
Norman
Wings
of Courage IMAX 3D
Across
The Sea of Time IMAX 3D
Back
to the Future - The RIde
Chicago
Tribune
NY
Times
MSNBC
CNN
National
Public Radio
Scott
McCloud's "95"
Alternate
Star Wars Movies Kevin Rubio's "Troops"
A Story as You Like It, based on Raymond Queneau's multiply
assembled story (and other combinatory writing)
Mark's Apology
Note Generator
Interactive
Cinema at MIT's Media Lab
Jordan Mechner's The
Last Express a CD-ROM game set on "the Orient Express on
the Eve of World War I"
Resource
Center for Cyberculture Studies
Narrative
Games
What are MUDs?
A
Graphical Mud
Other
Muds
Massively Multiplayer Online Role Playing
Games: Ultima
On Line ; Everquest
; Asheron's
Call
Solo
or Group Role Playing Game: Diablo
II
Crimescene
(Formerly "Crime Story" )
Hyperizons
Michael Shumate's Guide to Hypertext
"O
Moscovita" by Ricardo Anderos, Story Web from Brazil
Assassins
Guild at MIT (A live action role playing
group)
"Lifeboat"
by Marleigh I. Norton, a short role playing
game submitted
as a final project for Interactive
Fiction Course
Guide
to current MUDs
Ultima
online, a graphical MUD
Jordan Mechner's The
Last Express a CD-ROM game set on "the
Orient Express on the Eve of World War I"
Twenty
Minutes Later : The History of ClanRing
Chris Crawford's
"The Art of Computer Game Design"
Ted Friedman "Making
Sense of Software" (on Simcity, 1995)
Randy Pauch's free Alice
software (for non-programmers to make Virtual Reality environments)
Chapter
1: Ergodic Literature by Espen Aarseth
Student
Works
The
Contingent Kiss
Sarah Cooper's three-act interactive story
13
ways of looking at a blackbird
Patrick Ledwell
|