| Game Design
as a Cultural Practice / Fall 2002 |
|
| Dr.
Janet H. Murray LCC 4400
/ LCC 6215 Tuesdays
3-6 Skiles 349 |
|
| requirements | schedule | texts |
Weeks 2-13: Post a 1-2 page analysis of the assigned (or similar) game in the light
of the assigned readings, OR a 1-2 page position paper on the assigned readings
with specific reference to particular games. Paper must be posted on line BEFORE CLASS and you should be
prepared to present it in class.
Singly or in groups, prepare one of the assigned games
(or similar alternate) in depth and present to the class with saved game illustrations,
screen shots, analysis of antecedents in electronic and non-electronic form.
Deliver in class and create web presentation (no position paper due)
Grad Reports: Readings marked with * are required
for grad students only and will be the basis of assigned in-class reports.
Paper option: An in-depth analysis of a single
game, genre, or game culture issue, in the larger cultural context, including
electronic and non-electronic antecedents and analog. 20 pages (15 for undergrads)
Project option: a detailed design document with prototype/mockup for a proposed game,
presented within the larger cultural context,
including electronic and non-electronic antecedents and
analogs.
Week 5: Submit preliminary topic, choose between
paper or project
Week 8: Revised topic summary with research sources;
if project, include preliminary screenshot
Week 11: Individual conferences with Prof. Murray
for progress report on paper/project: first drafts may be handed in for critique
at this time if you choose.
Week 14: Individual
5-minute in class summary statement of project by all,
plus 1 page web description
Week 15 and Week 16 Individual 20 minute full presentation of report/project,
with 10 minute discussion
Last day of classes: absolute last day final fixed
form paper/project itself can be handed in